Nvidia easily beats AMD in new 3DMark test of jaw-dropping tech for GPUs

Nvidia’s RTX 3080 easily beats AMD’s Radeon RX 6800 XT in a new mesh shaders test which has just been introduced to the 3DMark benchmarking suite – although the results for both GPUs are seriously impressive, pointing to some massive performance gains when this technology gets used by game developers in the future.

To put it in basic terms, mesh shading (which is in DirectX 12 Ultimate) is a feature which allows polygons that can’t be seen to not be rendered – it’s a new way of ‘culling’, as Nvidia put it when explaining this technique that it introduced support for with Turing GPUs in late 2018. The result is far less rendering is necessary, with no detriment to visual quality (because the polygons culled aren’t visible anyway) – so there’s a performance boost.

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